BIOS
Peter Hastings
Peter has been working as a programmer in the game industry for over 10 years. In that time, he has worked on 9 titles, each selling between 1 and 4 million copies. Peter’s work can be seen in well known franchises such as Spyro The Dragon, Ratchet & Clank, and Resistance.
Drawing on his background in physics and computer simulation, Peter has a comprehensive understanding of game technology. He has worked extensively on player controls, custom AI behavior, camera systems, visual effects, and an incredibly diverse range of gameplay. Peter has been responsible for many of the defining, cinematic moments in the games he has worked on.
Lesley Mathieson
Lesley has been working in the game industry for over 11 years. During that time, she worked for several different publishers and developers, including Interplay, Microprose and Ubisoft, before becoming a designer on the Ratchet & Clank series, and Lead Designer /Project Manager on Resistance: Fall of Man.
In 2005, Lesley became a principal of High Impact Games. While at High Impact, she became Director of production and design, as well as being responsible for much of the business management. During her time there, High Impact successfully released several titles, including Ratchet & Clank: Size Matters for the PSP, selling well over 1 million units.