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Graphics Improvements, and the State of the UEI!

Hey everyone! Thanks to everyone who has backed us on Kickstarter so far! We are excited to see a lot of enthusiasm for the game. If you weren’t already aware, The UnEarth Initiative is on Steam Greenlight, so head on over and give us your vote! We’ve had a very positive response on Greenlight, with over 2000 Yes votes so far. As the Kickstarter continues, we have also continued to work on the game. The game is still in an early pre-Alpha state, so not only is there a great deal to be implemented, but we will continually be iterating on the visuals throughout the project. Here are a...
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Kickstarter and Steam!

We’ve got a couple of big announcements today that we’re pretty excited about! First, we’re launching a Kickstarter for The UnEarth Initiative! Check out the Kickstarter page for a video filled with new gameplay shots and in depth information about the game! We are also moving The UnEarth Initiative from Steam’s Greenlight “Concept” area into the main part of Greenlight. So if you’d like to see The UnEarth Initiative available through Steam, please head over there and vote for us! We will continue to distribute information through our Greenlight and Concept...
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Tools, Machines, and You!

Weapons, Tools, Machines and You “A bad workman always blames his tools.”  Since you’ll be headed off into space with some questionably trained people, you’ll need plenty of tools to distribute the blame a little more evenly! —  —–  — Welcome back to another update on how to run your own space colony as part of The UnEarth Initiative. This week we’ll be talking about tools, machines, and the things you’ll need to build if you’re one of those over-achiever types who wants their colony to survive longer than a week. When we talk about “tools”, we...
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Rovots and You

Hi folks! I’m Peter Hastings – the programmer on the UnEarth Initiative. A few weeks ago, John told you all about our plans for rovotic companions. He also alluded to the fact that they’d be programmable – and that’s what I’d like to fill you in on: Each rovot that you construct in the game is actually a fully complete, programmable computer. Like futuristic Roombas, you’ll be able to command them to patrol sections of your colony, repair damage, or water your house plants while your colonists are away. How do you do that, exactly? Well, the UnEarth universe if full...
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Happy Holidays!

    Happy Holidays from all of us at Inkling Games!
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Personality Quirks!

Hey there! Lesley Mathieson here. I hesitate to call myself the “Designer” on UnEarth Initiative because this has been such a collaborative process across the whole team. So let’s say I’m the Design Organizer. I try to take everyone’s great ideas and collate them into complete concepts to be implemented. Today I want to talk about one of those concepts – Quirks. The Colonists who participate in The UnEarth Initiative have been chosen by a highly selective and rigorous process based on their complete lack of perceived contribution to society. In short, your elite team of guys fighting for...
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Enter the Rovots

There are some ideas that are immediately exciting. These are the types of ideas that, once shared, snowball into even bigger and better ideas as collective enthusiasm builds around them. Indeed, this is one of my favorite parts about working on creative projects and on games in particular. The Unearth Initiative (@UnEarthGame) has spawned several such ideas, and I’m thrilled for the opportunity to share one of these with you now – a character concept we call the “Rovots”. My name is John Lally and I’m the Character Lead for The Unearth Initiative. It has been my pleasure to work...
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Concept Art for UnEarth Initiative!

Hey Guys, I’m Janice Chu and I’m the concept artist for UnEarth Initiative! It’s been a real honor to work with such awesome and inspiring people. I started designing the look of UnEarth Initiative back in April, which was quite daunting at first because I basically had to come up with a very unique and overall style to the game. Then I thought, well wait, technically I can do whatever style I wanted and I had a lot of creative freedom, which was great because usually concept artists are given a style to follow. So having this creative freedom, I started with a few creatures in a...
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Some Relevant Links…

Here are a couple relevant links, in case you haven’t come across them on your way to this site. First, is The UnEarth Initiative’s official page. If you haven’t been here yet, check it out as soon as you’re done reading this! It’ll give you a preview of the setting and the sort of humor you should expect in the game. Next is our Steam Greenlight Concept page. We’re still very early in development, so we decided it was better for us to stay in the Concept area for the moment. But votes are still great for us, so if you like what you see, go ahead and give us a vote!...
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Announcing our newest title, The UnEarth Initiative!

We admit it, things have been pretty quiet over here at Inkling. Sure, we released an iOS game earlier this year, and we’ve been doing some contracting, but a lot of that time has been spent on our newest internal project: What is The UnEarth Initiative? It’s a 3D humor-filled science fiction sim game. Set in the 31st century, Earth is coping with its overpopulation issues by flinging its least desirable citizens into outer space in ships held together by duct tape and chewing gum. After crashing at your destination, your crew has set out to explore and survive on an alien world. But it...
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