Posted by peter in Uncategorized
on Jan 10th, 2014 | 0 comments
Weapons, Tools, Machines and You
“A bad workman always blames his tools.â€Â
Since you’ll be headed off into space with some questionably trained people, you’ll need plenty of tools to distribute the blame a little more evenly!
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Welcome back to another update on how to run your own space colony as part of The UnEarth Initiative. This week we’ll be talking about tools, machines, and the things you’ll need to build if you’re one of those over-achiever types who wants their colony to survive longer than a week.
When we talk...
Posted by peter in Uncategorized
on Jan 3rd, 2014 | 0 comments
Hi folks! I’m Peter Hastings – the programmer on the UnEarth Initiative. A few weeks ago, John told you all about our plans for rovotic companions. He also alluded to the fact that they’d be programmable – and that’s what I’d like to fill you in on: Each rovot that you construct in the game is actually a fully complete, programmable computer. Like futuristic Roombas, you’ll be able to command them to patrol sections of your colony, repair damage, or water your house plants while your colonists are away.
How do you do that, exactly? Well, the UnEarth...
Posted by lesley in Uncategorized
on Dec 20th, 2013 | 0 comments
Happy Holidays from all of us at Inkling Games!
Posted by lesley in Uncategorized
on Dec 13th, 2013 | 0 comments
Hey there!
Lesley Mathieson here. I hesitate to call myself the “Designer†on UnEarth Initiative because this has been such a collaborative process across the whole team. So let’s say I’m the Design Organizer. I try to take everyone’s great ideas and collate them into complete concepts to be implemented.
Today I want to talk about one of those concepts – Quirks. The Colonists who participate in The UnEarth Initiative have been chosen by a highly selective and rigorous process based on their complete lack of perceived contribution to society. In short, your elite...
Posted by John Lally in Uncategorized
on Dec 7th, 2013 | 0 comments
There are some ideas that are immediately exciting. These are the types of ideas that, once shared, snowball into even bigger and better ideas as collective enthusiasm builds around them.
Indeed, this is one of my favorite parts about working on creative projects and on games in particular. The Unearth Initiative (@UnEarthGame) has spawned several such ideas, and I’m thrilled for the opportunity to share one of these with you now – a character concept we call the “Rovotsâ€.
My name is John Lally and I’m the Character Lead for The Unearth Initiative. It has been my...
Posted by Janice Chu in Uncategorized
on Nov 29th, 2013 | 0 comments
Hey Guys, I’m Janice Chu and I’m the concept artist for UnEarth Initiative! It’s been a real honor to work with such awesome and inspiring people. I started designing the look of UnEarth Initiative back in April, which was quite daunting at first because I basically had to come up with a very unique and overall style to the game. Then I thought, well wait, technically I can do whatever style I wanted and I had a lot of creative freedom, which was great because usually concept artists are given a style to follow. So having this creative freedom, I started with a few creatures in a...